pub struct CompletionItem {
Show 17 fields pub label: String, pub kind: Option<CompletionItemKind>, pub detail: Option<String>, pub documentation: Option<Documentation>, pub deprecated: Option<bool>, pub preselect: Option<bool>, pub sort_text: Option<String>, pub filter_text: Option<String>, pub insert_text: Option<String>, pub insert_text_format: Option<InsertTextFormat>, pub insert_text_mode: Option<InsertTextMode>, pub text_edit: Option<CompletionTextEdit>, pub additional_text_edits: Option<Vec<TextEdit>>, pub command: Option<Command>, pub commit_characters: Option<Vec<String>>, pub data: Option<Value>, pub tags: Option<Vec<CompletionItemTag>>,
}

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§label: String

The label of this completion item. By default also the text that is inserted when selecting this completion.

§kind: Option<CompletionItemKind>

The kind of this completion item. Based of the kind an icon is chosen by the editor.

§detail: Option<String>

A human-readable string with additional information about this item, like type or symbol information.

§documentation: Option<Documentation>

A human-readable string that represents a doc-comment.

§deprecated: Option<bool>

Indicates if this item is deprecated.

§preselect: Option<bool>

Select this item when showing.

§sort_text: Option<String>

A string that should be used when comparing this item with other items. When falsy the label is used as the sort text for this item.

§filter_text: Option<String>

A string that should be used when filtering a set of completion items. When falsy the label is used as the filter text for this item.

§insert_text: Option<String>

A string that should be inserted into a document when selecting this completion. When falsy the label is used as the insert text for this item.

The insertText is subject to interpretation by the client side. Some tools might not take the string literally. For example VS Code when code complete is requested in this example con<cursor position> and a completion item with an insertText of console is provided it will only insert sole. Therefore it is recommended to use textEdit instead since it avoids additional client side interpretation.

§insert_text_format: Option<InsertTextFormat>

The format of the insert text. The format applies to both the insertText property and the newText property of a provided textEdit. If omitted defaults to InsertTextFormat.PlainText.

@since 3.16.0

§insert_text_mode: Option<InsertTextMode>

How whitespace and indentation is handled during completion item insertion. If not provided the client’s default value is used.

@since 3.16.0

§text_edit: Option<CompletionTextEdit>

An edit which is applied to a document when selecting this completion. When an edit is provided the value of insertText is ignored.

Most editors support two different operation when accepting a completion item. One is to insert a completion text and the other is to replace an existing text with a completion text. Since this can usually not predetermined by a server it can report both ranges. Clients need to signal support for InsertReplaceEdits via the textDocument.completion.insertReplaceSupport client capability property.

Note 1: The text edit’s range as well as both ranges from a insert replace edit must be a [single line] and they must contain the position at which completion has been requested. Note 2: If an InsertReplaceEdit is returned the edit’s insert range must be a prefix of the edit’s replace range, that means it must be contained and starting at the same position.

@since 3.16.0 additional type InsertReplaceEdit

§additional_text_edits: Option<Vec<TextEdit>>

An optional array of additional text edits that are applied when selecting this completion. Edits must not overlap with the main edit nor with themselves.

§command: Option<Command>

An optional command that is executed after inserting this completion. Note that additional modifications to the current document should be described with the additionalTextEdits-property.

§commit_characters: Option<Vec<String>>

An optional set of characters that when pressed while this completion is active will accept it first and then type that character. Note that all commit characters should have length=1 and that superfluous characters will be ignored.

§data: Option<Value>

An data entry field that is preserved on a completion item between a completion and a completion resolve request.

§tags: Option<Vec<CompletionItemTag>>

Tags for this completion item.

Implementations§

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impl CompletionItem

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pub fn new_simple(label: String, detail: String) -> CompletionItem

Create a CompletionItem with the minimum possible info (label and detail).

Trait Implementations§

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impl Clone for CompletionItem

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fn clone(&self) -> CompletionItem

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CompletionItem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CompletionItem

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fn default() -> CompletionItem

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CompletionItem

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for CompletionItem

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fn eq(&self, other: &CompletionItem) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CompletionItem

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CompletionItem

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,