Struct lsp_types::CodeAction 
source · pub struct CodeAction {
    pub title: String,
    pub kind: Option<CodeActionKind>,
    pub diagnostics: Option<Vec<Diagnostic>>,
    pub edit: Option<WorkspaceEdit>,
    pub command: Option<Command>,
    pub is_preferred: Option<bool>,
    pub disabled: Option<CodeActionDisabled>,
    pub data: Option<Value>,
}Fields§
§title: StringA short, human-readable, title for this code action.
kind: Option<CodeActionKind>The kind of the code action. Used to filter code actions.
diagnostics: Option<Vec<Diagnostic>>The diagnostics that this code action resolves.
edit: Option<WorkspaceEdit>The workspace edit this code action performs.
command: Option<Command>A command this code action executes. If a code action provides an edit and a command, first the edit is executed and then the command.
is_preferred: Option<bool>Marks this as a preferred action. Preferred actions are used by the auto fix command and can be targeted
by keybindings.
A quick fix should be marked preferred if it properly addresses the underlying error.
A refactoring should be marked preferred if it is the most reasonable choice of actions to take.
since 3.15.0
disabled: Option<CodeActionDisabled>Marks that the code action cannot currently be applied.
Clients should follow the following guidelines regarding disabled code actions:
- 
Disabled code actions are not shown in automatic lightbulb code action menu. 
- 
Disabled actions are shown as faded out in the code action menu when the user request a more specific type of code action, such as refactorings. 
- 
If the user has a keybinding that auto applies a code action and only a disabled code actions are returned, the client should show the user an error message with reasonin the editor.
since 3.16.0
data: Option<Value>A data entry field that is preserved on a code action between
a textDocument/codeAction and a codeAction/resolve request.
since 3.16.0
Trait Implementations§
source§impl Clone for CodeAction
 
impl Clone for CodeAction
source§fn clone(&self) -> CodeAction
 
fn clone(&self) -> CodeAction
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for CodeAction
 
impl Debug for CodeAction
source§impl Default for CodeAction
 
impl Default for CodeAction
source§fn default() -> CodeAction
 
fn default() -> CodeAction
source§impl<'de> Deserialize<'de> for CodeAction
 
impl<'de> Deserialize<'de> for CodeAction
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl From<CodeAction> for CodeActionOrCommand
 
impl From<CodeAction> for CodeActionOrCommand
source§fn from(action: CodeAction) -> Self
 
fn from(action: CodeAction) -> Self
source§impl PartialEq for CodeAction
 
impl PartialEq for CodeAction
source§fn eq(&self, other: &CodeAction) -> bool
 
fn eq(&self, other: &CodeAction) -> bool
self and other values to be equal, and is used
by ==.